


Your Role Play Destination

Phoenix Rising RP





#DarkHuntersRP #Dhers
Based upon the Dark Hunters Series written by Sherrilyn Kenyon, this Group was created to give us fans the opportunity to become a part of the story. We have Canon characters and Original Characters (approved by the administrators, of course) and our story lines can either follow the series or be based solely upon our characters' imaginations. We encourage individuality, as long as it does not hurt/hinder/interfere with the well-being of someone else. If you would like to become a member, contact us!
On Twitter, find our Moderator account...
Disclaimer: This is not a Spoiler Free Zone! Several of our writers are very up-to-date on reading the series.... Beware!
In light of recent events from outside our family, #DarkHuntersRP is now a closed group. Membership is by Invitation Only. If interested, RP/SL with a current member is the starting point.

Dark Hunters:
The Dark-Hunter Credo:
We are Darkness. We are Shadow.
We are the Rulers of the Night.
We, alone, stand between mankind and those who would see mankind destroyed. We are the Guardians.
The Soulless Keepers.
Our souls were cast out so that we would not forewarn the Daimons we pursue. By the time they see us coming, it’s too late.
The Daimons and Apollites know us. They fear us. We are death to all those who prey upon the humans.
Neither Human, nor Apollite, we exist beyond the realm of the Living, beyond the realm of the Dead.
We are the Dark-Hunters.
And we are eternal.
Yeah, yeah. Enough of the doom and gloom because, baby, that ain’t us. You want to know what a Dark-Hunter is? We are what the intro says. We’re Mad, Bad and Immortal. We’re ancient warriors with attitudes who fight rough, and play hard.
We are the scary things that go bump in the night. And we love every minute of it. So when you think you’re being watched. You just might be. The question is…is it something evil or is it one of us?
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In the world of the Dark-Hunters nothing is ever as it seems. Life and death both take on a whole new meaning as this immortal cadre of warriors fight to protect mankind from those creatures and demons who would prey on us. It’s dark. It’s deadly and it’s a whole lot of fun and laughter.
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Daimon Rules:
There is actually only one rule: Don’t Die.
However we have put together a few reminders for you:
Don’t fall onto pointy objects chest first.
Don’t drink the blood of the dead.
Sunblock doesn’t work, nor do umbrellas or anything else. If sunlight touches you, you violate the only one real rule- Don’t die.
All humans are evil.
Dark-Hunters are vermin in need of extermination.
Squires are extra yummy when eaten.
Avoid taking the life of an Arcadian or Katagari unless they are offered to you as a sacrifice. They tend to have very large families that will hunt you down and kill you. On that note, remember, they can travel and kill in daylight. We can’t.
In fact, avoid angering anything that walks in daylight. They tend to break into our cribs and expose us to light. So don’t play with your food. Kill them, eat them and move on.
Dark-Hunters can’t go into cemeteries or any haunted place. For a great show, drag them inside and watch what happens.
Dark-Hunter blood is poisonous to us.
Don’t try to kill a Dark-Hunter to steal his soul. They don’t have one. It’s a waste of your time and it just pisses off the Dark-Hunter.
You can only kill a Dark-Hunter by exposing him to daylight or by decapitation. Anything else just pisses them off.
If you see someone with a bow and arrow tattoo, walk on by. DO NOT ENGAGE. Not unless you’re a true Spathi and in that case Bon Apetite
Hang with the Goth crowd, we tend to blend and they think our fangs are cool. Not to mention Goth chicks will gladly ask you to bite them. Goth clubs = supermarket/fast food.
Avoid polyester and plaid. No real reason other than you just look stupid in it. No one should be caught dead in either one and since we’re dead…
Avoid the Dark-Hunter called Acheron. There is no such thing as escaping or defeating him. He will kick your ass and laugh while he mops the floor with you.
Avoid biker bars. 1. they tend to have Dark-Hunters in them. 2. we don’t blend in there.
Once you go Daimon, do not share this knowledge with any non-Daimon. If anyone should ask, you’re still Apollite. Who’s going to know? And if they do, kill them.
Never take an Apollite soul. It’s just bad form and we will hunt you down for it.
If a bolt-hole opens, go into it.
When approaching an Apollite, the key phrase to remember is “I am the Light of the Lyre and I walk in his grace.”
When approaching a Daimon, the key phrase is “I fear no evil, for I am the baddest creature walking the night.”
We don’t have records of all Apollite communities or groups, but the largest known groups are:
Karones– They are usually found in North America. Mostly the US and Canada. Unlike most of our people, they tend to frequent cooler climates.
Athenians–They are mostly found in and around our native homeland of Greece. They are marked by sun symbols of all sort.
Delphinians–They are our Oracles. Found throughout the world, it is believed they can summon the bolt-holes at will. You can find them by the dolphin tattoo or jewelry they all carry.
Polluxians (Cult of Pollux)– They are the strangest of Apollites in that they all swear an allegiance to die on their birthdays as Apollo decrees. Not well liked by other groups, they are usually found in remote areas.
Mavrovian–They are located in the warmer climates and many of them live in and around the Mediterranean. They are secretive, but we are told many of them carry the mark of the lyre.
Kalasian–They are our angels of mercy. Found all over, they usually live among the humans, but are willing to aid any Apollite they find. Many of them are located in the Arcadian or Katagaria sanctuaries.
Spathi–they are our warrior class. No one knows who they are or where they come from. They are mysterious and powerful. It is said one true Spathi can annihilate a group of Dark-Hunters easily. The true Spathi are identified by the mark of a yellow sun that holds a black dragon in its center. Their leaders are Stryker and Zephyra.
Agkelos–these are the Daimons who find it hard to take the life of “innocent” humans. The weakest of the Daimons, they prey on humans who are criminals and predators.
Day-Slayer–we have been told of these since the dawn of our history. No one has ever seen a Day-Slayer who is able to walk in daylight. But we believe they exist. It is also believed that one day the one true Day-Slayer will come and unite us all so that we can take our place as the rulers of the earth. It is a day we all dream of.
Dikisi–they are called vengeance Daimons. They specifically target the humans who have preyed on Apollites. They also target the Dark-Hunters and any who help or serve them. They are governed by a series of leaders. Only the strongest of them is capable of leadership and if a leader is perceived as weak, he is overthrown by his next in command.
Apati–these are the “fake” Spathi. Dark-Hunters and many Apollites can’t differentiate between these and the true Spathi. Most of them are found living in and around human cities. They are tough, but not nearly as much as the real thing.
Trelos–they are the insane Daimons that even the Daimons hunt and kill. These usually start out as Agkelos who have taken so many criminal and evil souls that it has destroyed their own soul. They no longer have control of themselves and will kill anyone they come into contact with whether they need to feed or not.
Kathoros–Said to be even more evil than the Spathi, these Daimons are rare. At one time they were believed to have been the servants of the Atlantean war god Misos. Like the Arcadian Sentinels, one half of their faces is tattooed and legend says they shave their heads.
Doulos–they are human servants to the Daimons. They guard and protect the Daimons from the humans. Their blood can tide a Daimon over if she/he is desperate, but they are only killed when they have betrayed or are no longer necessary. Most of them believe they will become a Daimon and have immortality. They’re very stupid which is why we love them.

Hellchasers:
Long before time began, a war was fought between the powers of light and darkness. From their blood sprang some of the deadliest preternatural predators ever conceived. Demons and others so evil, no one could fight them. Mankind was left to cower and fall victim to their cruelty.
Until a pact was made…
We are the silent soldiers sent in to combat the worst of all evils- demons so terrifying even the bravest exorcist runs. When something breaks free from its hell, we are the ones sent in to retrieve it, banish it or kill it. Led by the mysterious Thorn, we are shapeshifters, demons and other souls who were damned by either knowing too much or treading down the path best left undisturbed…
Sometimes we started out even worse than the ones we’re sent after.
The only thing that unites us is our commitment to stand strong and to battle to the bitter end. Pray you never become one of our targets.
Most of all, pray we never fall.
When demons violate the laws that govern them or decide to skip out on their sentence, we’re the ones who deal with them. We’re bounty hunters without a bounty.
Hellchasers hunt demons. No matter what they do to disguise themselves, they can’t hide from one of us for long. The minute they use their powers anywhere near us, we feel it.
The Hellchasers come from damned souls Thorn bargains for so that they can earn redemption by returning the worst supernatural escapees to whatever hell or prison realm they’ve escaped from. Once they’ve met the terms of their agreement and haven’t fallen prey to the traps laid for them, they can go free.
But it’s never simple. Nor is it easy.
Were Hunters:
Our Gennisi (Beginning)
Come with me, modern traveler, back to a time that has been shrouded by mystery. Back to an ancient legend that has been mostly forgotten. Or at the very least…
Distorted.
We see remnants of it in our advanced world. What present-day mortal doesn’t know to fear the light of the full moon? To fear the howl of a wolf? The cry of a hawk? To look with caution into the darkest alleys. Not in fear of human predators, but in fear of something else.
Something dark. Dangerous. Something even deadlier than our human counterparts.
But mankind didn’t always hold this fear. Indeed, there was a time once, long ago, when humans were humans and animals were animals.
Until the day of the Allagi. They say the birth of the Were-Hunters, like most great evils, started out with only the best of intentions.
King Lycaon of Arcadia had no idea that when he wed, his precious, beloved queen wasn’t human. His wife held within her a dark secret. She was born to the cursed Apollite race and was destined to die in the heart of her youth… at age twenty-seven.
It wasn’t until her last birthday when Lycaon watched his beloved die horribly of old age that he realized the two sons she had born him would follow her to an early grave.
Grief-stricken, he had sought out his priests who all told him there was nothing he could do. Fate was fate.
But Lycaon refused to heed their wisdom. He was a sorcerer and he was determined that no one would steal his sons away from him. Not even the Fates themselves.
And so he set about using his magick to elongate the lives of his wife’s people. Capturing them, he magically spliced their essence with various animals who were known for their strength: Bears, panthers, leopards, hawks, lions, tigers, jackals, wolves and even dragons.
As he blended the animal with the psychically enhanced Apollites, two creatures were created. One that held a human heart. One that held the animal’s. Each one possessed traits of the other. No longer human, no longer animal, it was a bastard hybrid of the two species.
He spent years perfecting his new race, until at last he was sure he’d found the cure for his sons. Blending them with a dragon and a wolf, the strongest of the animals he had experimented with, he imbued them with more strength and magic than any of the others. In truth, he gave of his own power to them.
In the end, he received more than even he had bargained for. Not only did his sons have longer lives than his wife, they had longer lives than any known species.
With their magical abilities and animal strength, they now lived ten to twelve times longer than any human.
The Fates looked down and saw what the proud king had done. Angry at his interference into their domain, the Fates decreed that he must kill his sons and all like them.
Lycaon refused.
It was then the Fates sought out their own form of punishment for his hubris. His children and all like them were cursed anew.
“There will never be peace among your children,” Clotho, the Fate who spins the threads of life, proclaimed. “They will spend eternity hating and fighting until the day when the last of them breathes no more.”
And so it was. Whenever Lycaon blended an animal with a human, he, in fact, made two beings. One being who held an animal’s heart and one who held a human heart.
Those who walked as men and who held human hearts were termed Arcadians after their Lycaon’s people. Those who held animal hearts were termed Katagaria.
The Katagaria were born as animals and lived as animals, yet once they reached puberty, when the magical powers were unlocked by their hormones, they would be able to become human- at least externally. Their animal hearts would always govern their actions.
Likewise, the Arcadians were born as humans and lived as humans until their puberty brought with it their magic and their ability to shift into animal form.
Two sides of a single coin, the two species should have been at peace. Instead, the goddesses sent Discordia to plant mistrust between them. The Arcadians felt themselves superior to their animal cousins. After all, they were humans with human rationale while the Katagaria were only animals who could take human form.
The Katagaria learned quickly that the Arcadians weren’t honest about their intentions and would say one thing, then do another.
All throughout time, the two groups have preyed upon each other while each side took the moral high ground. The animals believe the Arcadians are the real threat while the Arcadians believe the Katagaria must be controlled or put down.
It is an endless war.
And as with all wars, there has never been a true victor. There have only been casualties who still suffer from the prejudice and unfounded hatred.
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~Excerpt taken from the prologue to Night Play
I am Damos Kattalakis, leader of my Drakos patria (clan) of Arcadians. As one of the direct descendents of King Lycaon, I am a Regis for the Omegrion Council which tries to maintain some sort of peace between our two races. Ours is a never ending struggle as we try to enforce some sort of rules onto two warring races who want nothing to do with rules of any sort.
Born half-human, half-Apollite, we were stricken by the ancient gods and cast down out of jealousy. My great-grandfather sought to save us. To preserve us.
Out of his love and magic we, and our cousins, the Katagaria, were created.
Since we are born of two worlds, we walk of two worlds. Time and dimension have no meaning to us. We aren’t bound by the laws of mortal physics. Mystical and mythical, we walk through dimensions and time, and even space itself– Finding our home and peace wherever we can.
We are half animal, half human. Half demon and half saint. At war within ourselves and without.
A race of both wizards and barbarians, we are capable of extreme compassion and utter, cold-blooded ruthlessness.
We have been called many things by those who fear us: demons, witches, warlocks, sorcerers shape-shifters, even vampires and devils.
Pursued by our enemies and even by our own, we are the last great race of warriors.
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Were-Hunter branches:
Litarian–Lion
Drakos–Dragon
Gerakian–Falcon/Hawk
Tigarian–Tiger
Lykos–Wolf
Ursulan–Bear
Panthiras–Panther
Tsakali–Jackal

Dream Hunters:
Sired by the gods of sleep, nightmares and dreams, we are the children of Mist (and at times human mothers).
Traditionally called the Oneroi, we are what protect the humans, Apollites, and immortals while they slumber. We are the Dream Warriors. The ones who battle the Skoti Daimons and demons who drain the energy, dreams and life from sleepers.
During the light of day, we walk among the humans as unknown phantoms. And whenever human eyes happen upon us, they immediately glance away without registering our presence (unless we will it otherwise).
Most of us are devoid of emotions (except for pain which is a physical response). Those who have been cursed to no emotions can only feel while in a dream state with a human or immortal host. But therein lies the danger–some of us come to crave emotions like a drug.
Instead of being observers and protectors, they become dream instigators- controllers of the host. Should the evil Skotos continue to drain his/her victim, madness will descend and threaten us all. Hence the creation of a Dream-Hunter. Certain members of the Oneroi have been chosen to patrol the Skoti, and ensure they do not prey upon those who sleep.
We are also helpers to the Dark-Hunters and Were-Hunters working as a go-between when they need help from the gods or healing.
Hell-Hunters:
The term for what Zeke and his brethren are. There are roughly one hundred known species of demons who are beyond the abilities of the Hellchasers to battle and banish. Those who have origins so powerful and old that they have been sealed away and are supposed to stay in respective holes.
For that level of demon, they need nuclear-devastation capabilities. And only one of this ilk can battle them and put them back in their bottles without dying in the process.
Loosely translated, Necrodemian means death to demons or demon executioner. Unlike a Hellchaser, they have the ability and authority to kill demons without consequence as long as they follow certain protocols. Hellchasers can only send demons back to their dimensions, and are working on regaining their own souls and redeeming themselves. Necrodemians are chosen by the higher order of angels to be protectors and to execute certain breeds of demons determined too dangerous to continue living.
The average life expectancy for a Seraph/Necrodemian is two years. And the difference between a Seraph and an Arel is that they are born from a specific bloodline, the Arelim aren’t.
Once chosen (usually after one of their bloodline is killed and the medallion passes down to them) and they decide to accept their Seraph medallion and Seraph sword, they can’t undo it. Their appointment is to the death. And they can only die by a demon blade. They will not age until the moment of death.
They answer directly to Gabriel and Samael, but are subject to the censure of any archangel.